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Thread: Easy PMO Enemy Movement

  1. #1
    Clicker

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    Banduck's Avatar
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    Easy PMO Enemy Movement

    I think finally found the easiest way to use PMO for Enemy Movements!
    I wanted to share it with you

    Preview:
    https://i.imgur.com/I5WspF5.gifv

    Download:
    PMO Enemy.mfa

  2. #2
    Clicker

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    Banduck's Avatar
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    Update
    Now a new PMO is automatically created every time a new enemy spawns.

    PMO Enemy.mfa



    PMO Enemy.mfa

  3. #3
    Forum Moderator

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    Perry's Avatar
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    Sending you a PM, have some questions about it.

    Great job btw

  4. #4
    Clicker Fusion 2.5 (Steam)

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    Thanks, i also just tried and succeed creating pmo for enemies. Good job!

  5. #5
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    I've seen this type of example before but what I found cool about it is how you made the enemies be able to reverse directions at the hole without having a reversing object, or even jumping for that matter. Very clever idea and will prove useful later down the road to me. Thanks for the great example!

  6. #6
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    I hate to dig up old topics but I have a small problem. First off this method works perfect. The problem I'm having is when I place enemies off screen the don't show up during runtime. I have the "Destroy if off screen" Unchecked but it doesn't seem to do anything. Any idea on this?

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