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Thread: Problem with "end animation" and "jump to next frame"

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Angry Problem with "end animation" and "jump to next frame"

    (Keep in mind I'm pretty new to Clickteam so sorry if this is a stupid question)
    So for my game I want a jumpscare animation to play, and then jump to the game over frame. Problem is that's not working. I have it so when the jumpscare animation ends it will jump to the game over frame, but it just stays on the same frame as before with the final frame of the jumpscare covering the screen. (And yes, I've ran the full application.) I've tried to find solutions to this. I set it so when it's on the last frame of the animation, it will jump to the game over frame. Didn't work. I tried having so when the animation ends it sets a counter to 1, and when the counter is set to 1 it will jump to the next frame. Didn't work. The only tow things I can think of is that this is either a bug or a conflicting condition. Thanks in advance

  2. #2
    Clicker Fusion 2.5 (Steam)

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    UPDATE: I've deduced that the problem is with the end animation condition. I did some experimenting and noticed that jump to frame worked under any other condition. Then I did an experiment where at the end of the animation a sound would play. No sound played.

  3. #3
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)

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    If you use something like a video file or a non-looping animation, what you can try is making an event that goes like this:

    Condtion:
    Time equals Get duration ("your animation object here").
    Action:
    Jump to frame

    I use this proces on a little game I'm making, and at the end of a cinematic scene, the game jumps to the indicated frame.

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