Hi all, i have been struggling with an issue for a while now and it's the last remaining major bug in my game. I have a pathfinding engine that works perfectly however causes enemies to glitch through walls every now and then, usually when they continuously collide with a wall. The engine itself is quite simple so it should be easy to understand. Groups "Pathfinding" and "No Stack" should be the only groups you will have to work with.
I really need zombies not colliding through walls
Thanks so much for the help, am willing to pay if it is too much work.