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Thread: Pathfinding issue, enemies glitch through walls

  1. #11
    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    I've been looking at your game. I believe I see the problem. Do you want any standard zombie to gain access through the wall? Do you want any Kamikaze zombie to gain access through the wall? Do you want any Big zombie to gain access through the wall?

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Lukiester's Avatar
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    Yes defiantly, when i disable the no stack group it happens way less, but it still occurs.

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Lukiester's Avatar
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    No, no zombie should be able to gain access to the wall. In the example, no zombies should be able to touch the player.

  4. #14
    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    Are you sure about the Kamikaze zombies? It looks like they can or should be able to fly over the wall?

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Lukiester's Avatar
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    No, they are not meant to , it looks like it because they glitch more frequently due to their speeds.

  6. #16
    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    I found a solution to your game glitch problem. It took some time and a lot of testing but I finally got a workable solution. See you private message.

  7. #17
    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    I was glad to hear the example I sent you solved the specific problem you asked about.

    To address your other question: I don't know what your full game specs are so I cannot give you solutions for scenarios I am unaware of. You are correct in that the pathfinding extension needs some work when a lot of actives are involved. The glitch is real. I am not aware of another pathfinding extension however.

    Recommendations:
    1. Report the Pathfinding Bug to Clickteam. Show them the example I sent you.
    2. You have to be specific in showing the scenarios you need help with. It looks like you have a good start but you need to show what the "real" game will look like and what the "real" problems are. Sometimes you have to program with what you have and refine the design to get what you want. Try different approaches like I did during testing.
    3. I am not aware of another pathfinding engine.

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Lukiester's Avatar
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    Hi, thanks, it was just that the enclosed area in the example can be any size so the solution has to be viable for every case.

  9. #19
    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    Well the code will work with a small change. The safe zones need to be part of a group so that if any zombie touches or overlaps a safe zone it is destroyed. That code is simple. The tricky part is where to recreate the zombies due to the problems with the pathfinding algorithm. This needs to be at the corners of the enclosed areas and should be done in a random way so the user does not know it is happening.

  10. #20
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Sorry, that doesn't work for what i want, its just got to not occur in the first place.

    Thanks.

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