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Thread: activate group every half second or faster

  1. #1
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    anatol's Avatar
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    activate group every half second or faster

    Someone, help me understand this situation.
    can I run the group faster ? Now my rockets fly once in one second approximately.


    rocket_with_group.mfa

  2. #2
    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    Just some ideas:

    1. I assume you are activating and deactivating a group. Have you tried leaving the group active but use a flag in the condition to allow the group to run.

    2. How about using a fastfunction extension or a fastloop extension called to loop one time.

    3. Could the group be called as a global group.

  3. #3
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    Ok. I solve this with group that always active

  4. #4
    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    Great glad you found a solution to your problem. Any more detail on the solution you used?

  5. #5
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    Here is my project. My group is always active here.
    I deleted the Easing object. I don't need it here because i need linear movement.

    cannon_by_click.mfa

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)

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    Remember to destroy the smoke objects when you dont need them.
    If you look in the last mfa in the debug windows the number of objects is alwais going up.

  7. #7
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    anatol's Avatar
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    Yep.. forget about that ) Thanks

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