When I load the area for the specific level, its supposed to make the tiles dropped an obstacle except for the S which is the player spawn point.
The level is 7680 x 4352 and the first frame view is 1920 x 1088.
However, when the array loads, only the tiles dropped in the first frame view are obstacles. Any tile outside of that the player can just fall right through and seems to be dropped as "pasted into background as a non-obstacle" or something similar.
Screen Shot 2018-06-14 at 1.53.02 PM.jpg
Also, the image I have Start of Frame > Load loop"load level" inactive because for some reason the level doesn't load when this line is active :thinking: