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Thread: alpha channel example from Nivram site - dont understand?

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    alpha channel example from Nivram site - dont understand?

    I don't understand this alpha channel example. I have not used MMF professionally, so I am still learning. When I look at the code for fireworks I only see 5 lines of code. And in those five lines I don't see anything that is creating the effect. Line two makes no sense to me, why create just to destroy. Line 3 only creates one object, the light player, but it appears to create only one, but the example has many objects.

    It just seems like there should be more lines of code, that I am not seeing or I just don't know. I don't understand what I am missing in understanding this example.

    Any help, and instructions would be much appreciated.

    Thanks
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    Clicker Fusion 2.5 DeveloperSWF Export Module
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    From my understanding, alpha channels aren't coded in script, but a special transparency effect option of the image if that is what you are asking about

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    I am not understanding how the explosion effect is happening and all the balls and trails that follow. I just don't see it in the code. I don't know if something is hidden or there is something more about MMF that I don't know about.

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    Untitled3.png

    Active moves on a pinball movement, a new light_shoot is being created at it's position always, the light_shoot object gets deleted once it's fade out animation is over. The light_shoot object is static and does not move with Active, creating a trail effect.

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