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Thread: Game is way too dark on modern tvs

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    Game is way too dark on modern tvs

    Ive been working on a game for about a year and I have all the players mechanics coded and quite a few enemies. Also I have a loooot of artwork done. Its a pretty dark game. Lots of dark colors. It looks fine on the laptop I am developing on and on other laptops i have tested it on. But on both modern TVs ive tested it on it was too dark to really see anything. I know certain modern tvs have some kind of feature where they try to get closer to being able to display true black. I cant remember what its called. Maybe it has something to do with that. Also some people have said to set the TVs RGB scale to 0-255. But someday when people get my game I want it to look correctly right from the get go if they play on a TV. Most people probably wouldnt know what to do. And obviously console games typically work correctly without changing TV settings. I havent been able to get my game to look good on my TV yet. I dont want to have to change the colors of all the art in my game. That would be a huge task. The colors look the way theyre supposed to on PC. I dont want that to have to change either. Anybody else here experience this? What is the solution for this?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    What you encountered is a very common problem with dark films or games where readability relies strongly on a good black value. I think that this is not something related to consoles vs PC, a bad display will still be a bad display. Most TVs use LCD/TFT technology which often suffer from bad black values. I have the same issue with my game, did a lot of graphics on an IPS panel which is a completely different beast, AMOLED is even better, but rarely used outside the tablet/phone spectrum. When looking at the graphics on a TFT I was really shocked. What you can try is using a pixel shader on your whole game frame an let the user adjust Saturation, Brightness and Contrast, there is a shader called "Color Adjust" by Sketchy. There are also color grading shaders around which may help to give your game some extra "glow", but they will change your colors.

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    Ahh ok. I'll definitely check out Color Adjust first. Thank you!

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
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    One trick a lot of games do is to put in a Gamma adjuster before the game starts. Basically what they'll do is they'll put in some graphic and say "Increase your TV's gamma until ___ is just barely visible." I don't think Fusion can do this itself unless you use a shader across the entire frame, but at the very least this will help deliver the correct experience for all players, regardless of how well their TV's are calibrated.

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