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Thread: Prevent Cheating within my game...

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Prevent Cheating within my game...

    I am creating a game using lacewing and its going really well! I have ran into an issue. Hacking.
    Every online game runs into that issue eventually. I would like to find out what measures I could take to prevent players from cheating.
    How could I prevent the changing of IDs or Values? How could I possibly detect players doing this via a lacewing server?
    This is a really tricky area but it needs to be addressed.
    Thanks for any information, RoaK

  2. #2
    Clicker Fusion 2.5
    casleziro's Avatar
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  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleInstall Creator ProUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I'd recommend downloading the source to darkwing and adding encryption to the packets change the extension id so that if the mfa is extracted from the exe they would be missing the extension.

    Move as much as possible to the server side so someone can't alter their local data and effect the packets. Any unexpected data disconnect the client and maybe autoban them.

  4. #4
    Clicker Fusion 2.5 (Steam)

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    Could you give me more information on the extension change to prevent editing the MFA? I have had some issues with people threatening to decompile the game and edit the source code.

  5. #5
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleInstall Creator ProUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    If you compile your own version of the extension they won't easily be able to use the decompiled version. Although the game will contain a runtime version. So they could possibly be able to work around things. So if you change the id's of the menu items when using the stock edit time along with your runtime extension would result in crash or unexpected results.

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