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Thread: All counter being destroyed instead of singular one

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Question All counter being destroyed instead of singular one

    I have a hit counter which displays how much damage you deal to an enemy and appears every time you hit an enemy, and moves up via a movement path. I have set it so that when the counter has reached the end of its path, it is destroyed, however this destroys all hit counters instead of just the one which reached the end of the path. Is there a way to fix this?

  2. #2
    Clicker Fusion 2.5Fusion 2.5+ DLC
    casleziro's Avatar
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    Are all counters duplicates or part of the same group?
    Are you properly scoping (selecting) the counter that needs to be destroyed? i.e: IF counter object distance from enemy > max distance THEN destroy

    posting a small example would help figure the issue out.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Nicholas Martin's Avatar
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    Hi. I ran into your exact problem before and I made an example to help anyone else who had this issue. See attached. Hope this helps!
    Attached files Attached files

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