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Thread: Keyboard ID Data for Control X Users

  1. #1
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    MasochisticGamer's Avatar
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    Keyboard ID Data for Control X Users

    When I was using ControlX to make mappable controls for my game, I noticed that the incorrect keys were displaying on the options screen.

    before.png

    I made a quick workaround which loads ID data from an INI file to display the proper keys mapped to each button.

    So instead of:

    Always
    • Set text to "[" + Str$(IntToKey$( "Control X", KeyBUp )) = "]"


    It now uses:

    • Set text to "[" + GetItemString$( "Ini++ v1.5 Object", "keyboard", Str$( KeyBUp ), "" ) = "]"


    This pulls the correct key from kbdata.ini and displays it onscreen.

    after.png

    The attached ZIP includes an INI file which has the correct keyboard mappings (for my keyboard at least) and an included app to map your own IDs.

    EDIT: The INI file does not contain an ID for Pause|Break or Alt. For some reason, ControlX wouldn't detect whenever I pressed either of these keys.
    Attached files Attached files

  2. #2
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    N64Mario's Avatar
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    Curiosity, doesn't the Key Object have the correct key names? Or is it the same on every extension for keyboard inputs such as Control X, Key Object, etc? I would understand some users would prefer Control X for their application. I've done a similar setup as your screen shot, but used Key Object instead. So I wasn't sure if there were any minor/major differences in terms of the way they are defined.

  3. #3
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    Wasn't even aware that there WAS a Key Object. Lol. I guess this will only apply for ControlX users.

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