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Thread: Scale several objects by overlay with another objects

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    anatol's Avatar
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    Scale several objects by overlay with another objects

    Simple task, but i can`t understand how to do this (((

    When i remove second object - my object do not rescale back to 0.5/
    Please look at my GIF down below

    https://i.imgur.com/h6XmBMT.gif

    project
    need_help.mfa

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    On Event 6 and 7:
    Instead of "Group.Good" is overlapping "Group. Radar Enemies"
    Do: "Group.Radar Enemies" is overlapping "Group.Good"

    The order of the objects in your conditions has a lot of impact on the outcome. You have scoped which of the "Group.Radar Enemies" objects already in the first condition of event 6 & 7 but you immediately undid it when you put "Group.Good" in the first slot of the "is overlapping" condition. Since this is the first time "Group.Good" shows up in these events it means that object slot tests through all of the "Group.Good" objects and only need to find one of them overlapping with any "Group. Radar Enemies" objects for this event to succeed(so as long as at least one overlap is happening the large scale will remain until nothing overlaps anywhere). Doing this in reverse order works because Fusion know which "Group.Radar Enemies" we're dealing with, since it was specified earlier.

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    Clicker Fusion 2.5 DeveloperSWF Export Module
    N64Mario's Avatar
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    Huh..... I didn't even realize the order of conditions in which objects are overlapping mattered. Quite interesting.

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    anatol's Avatar
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    wow...after almost 900 hours of my journey in KT , i found this knowledge ))) Thank you !

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