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Thread: Solution for automated multi-staged animation frame changes(consistent time interval)

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    Solution for automated multi-staged animation frame changes(consistent time interval)

    I need your advice for a task that seems to be tricky.

    Is there any good method -with the help of some clever expression(no Timer object events)- to control animation frames gradually in multiple stages?
    (frames = animation frames)
    on command/key press: jump to another frame from any frame → +/- x amount of frames, | I use this example now: current/starting frame 80, jump instantly to frame 60(x amount is -20):
    Now... frame 60 is the starting point for the multi-staged time based anim frame increase/decrease(consistent frame change time):
    +40 frames(=frame 100, stage 1) → -30 frames(=frame 70, stage 2) → +10 frames(=frame 80, stage 3 - complete)

    adjustable values:
    - jump to which frame(x amount +/-) → depending on current frame number
    - gradually subtracted/or+ frames for every new stage
    - overall frame change time interval/or adjustable for each stage
    - adjustable countdown values which control when frames will begin to change gradually(after the initial frame jump and between stages)

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Wodjanoi's Avatar
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    Alright, I think I have an idea now.
    I will post here again when I have something to show - eventually I need some advice for the chaining system I had in mind.

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