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View Poll Results: If firefly limits its graphics rendering engine which would you prefer

Voters
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  • Software 1 or 2

    0 0%
  • Direct X 8 or 9

    2 13.33%
  • Direct X 10 or 11+

    2 13.33%
  • Open Gl for PC

    10 66.67%
  • Open GL for Android

    8 53.33%
  • Open GL for IOS

    6 40.00%
  • Metal for IOS

    1 6.67%
  • Threejs for HTML5

    1 6.67%
  • Vulkan

    4 26.67%
Multiple Choice Poll.
Results 1 to 6 of 6

Thread: Rendering Engine Limitations POLL

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Rendering Engine Limitations POLL

    During the coding of the firefly communications bridge with irrlicht we have to test each feature with all our current rendering engines - while allowing greater usability on your part it adds a lot of work and sometimes impassible barriers on our part.

    with the move to Android and IOS we are considering dropping support for some less used rendering options and going with just OpenGL for now once OpenGL is working we may go back to the others and bring them upto speed too.

    before we do we would like to see what rendering engines you prefer if we see overwhelming support for one engine then we will have to keep it supported. so with that in mind :-

    If firefly was to limit its graphics rendering engine to just 1 output which do/would you prefer to use

  2. #2
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
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    OpenGL. It's use for PC and mobile which would help simplify things on your side further down the line.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    denisstephane's Avatar
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    Jul 2015
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    Yes opengl.

  4. #4
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    My thoughts. opengl

    Marv
    ​455 MMF2 & CTF 2.5 Examples and games
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  5. #5
    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)
    Gingerbeard's Avatar
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    I think opengl would be great!

  6. #6
    Clicker Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    TGeorgeMihai's Avatar
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    OpenGL - Once implemented on one platform, can be ported later to others.

    Also, for HTML5, an alternative can be Babylon.js

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