I'm doing some tests, exporting my android game with different settings in order to see which ones have the best performance in terms of speed.
It seems to me that if I set 'Display Mode' to OpenGL ES 1.1 (instead of 2.0 or 3.0), the game plays a bit faster, with a more stable fps. Other settings are the same: build API 28, minimum/target android 3.0, require GPU, color reduction, 16 million colors. Tested with a modern device (Samsung Galaxy S8).
Is it really possible that OpenGL ES 1.1 has better performance in some cases or I'm missing something?