User Tag List

Results 1 to 1 of 1

Thread: "Burn in" visual bug in objects with transparency

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

    Join Date
    Oct 2014
    0 Post(s)
    0 Thread(s)

    "Burn in" visual bug in objects with transparency

    I'm not sure if the problem is exclusive to the android export of the game but it's where I'm able to somewhat consistently recreate the bug.

    So, sometimes objects that are transparent have a kind of "ghosting" or "burn in" of what was in the position of the transparent object at an earlier point of time... I wasn't sure how to recreate the problem until I was working on a pause feature - it seems to happen after tabbing in and out of the game a few times on an android device.
    This issue isn't exclusive to one type of object - each object with transparency (platform masks, shadows, screen flash overlay, etc.) has the same issue when the bug happens. I'll attach a screenshot to show you what I mean but this problem has me scratching my head!
    Any suggestions would be really appreciated!
    Images attachées Images attachées

Similar Threads

  1. Spread "ID" Values: In regards to grouped "qualifier" objects
    By TheFieryPlumber in forum Fusion 2.5
    Replies: 3
    Last Post: 29th July 2016, 10:47 PM
  2. Replies: 2
    Last Post: 12th April 2016, 08:42 PM
  3. problem with visual studio "unsupported"
    By wanbarbosa in forum XNA Export Module 2.5
    Replies: 0
    Last Post: 30th January 2016, 06:33 AM
  4. Replies: 6
    Last Post: 18th August 2015, 02:23 AM
  5. Surface Object - "Add Backdrop" with Alpha Transparency?
    By JimJam in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 1st May 2012, 05:09 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts