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Thread: Application crashes by the iOS Store object

  1. #1
    Clicker

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    Exclamation Application crashes by the iOS Store object

    Application crashes when frame moved after condition of the iOS Store "On payment processed" triggered.
    I think it is a bug. Please investigate.

  2. #2
    Clickteam Clickteam
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    ASD this is fixed unfortunately we still have some problem with teh bug tracker system I will send you teh piece of code for you to try
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker

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    Please send PM me. I'll try it.

  4. #4
    Clicker

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    Fernando, please send me a file.

  5. #5
    Clickteam Clickteam
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    @ASD PM sent
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #6
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    @Fernando , this problem is fixed? I have this problem too

    upd. everything is much worse than crash, after the game crashes (after IAP) i going into the store and buying again this item (coins) and appears the inscription "this in-app purchase is already done", although the purchase is consumable. I will soon release the game and I urgently need to fix it

  7. #7
    Clickteam Clickteam
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    mm, what you are sying never happens before, dod you check the item id consume before buying again, can i see your flow of events /actions?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #8
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    @Fernando , thanks for answer, item id consume is fine, my actions:

    Start a frame:
    ---Request information for "myITEMexample"
    ---Reauest Information for "myITEMexaple2"

    On request response for "myITEMexapmle":
    ---Set Alterable string A to ProductFormattedPrice$ (ios-Store object)

    On request response for "myITEMexapmle2":
    ---Set Alterable string B to ProductFormattedPrice$ (ios-Store object)

    A new touch on object (price picture) has started:
    ---Request payment for "myITEMexample" quantity 1

    A new touch on object (price picture2) has started:
    ---Request payment for "myITEMexample2" quantity 1

  9. #9
    Clickteam Clickteam
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    and where is the consume part?, you need to consume the product

    (from apple)Consumable

    Users can purchase different types of consumables, such as lives or gems in a game, to further their progress through an app. Consumable in-app purchases are used once, are depleted, and can be purchased again.
    yes it does but you need to consume and then they will be available for next purchase


    if you don't consume it will show you
    "this in-app purchase is already done"

    do I a miss something here? some line missing?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #10
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    @Fernando , oh, i don't see this function in Ios-Store Object. Please tell me what to do

    upd. it's very strange, but if the application is not crash, i can buy the item several times (not one)

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