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Thread: Application crashes by the iOS Store object

  1. #11
    Clickteam Clickteam
    Fernando's Avatar
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    restore should do that
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #12
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    @Fernando , like a

    Start a frame:
    ---Request information for "myITEMexample"
    ---Reauest Information for "myITEMexaple2"

    On request response for "myITEMexapmle":
    ---Set Alterable string A to ProductFormattedPrice$ (ios-Store object)

    A new touch on object (price picture) has started:
    ---Request payment for "myITEMexample" quantity 1
    ---
    On payment restored for "myITEMexaple"

    Is not it only used for non-CONSUMABLE iap?

  3. #13
    Clickteam Clickteam
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    mm, sorry I shoudl ask you what type of item you have set in teh dashboard before to provide you with an answer

    did you request the information of the product after purchase was confirmed?

    please more information here

    https://developer.apple.com/library/...008267-CH8-SW9
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #14
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    @Fernando , my item type is consumable (coins)
    i request product information before request a payment (as written in iap guide https://community.clickteam.com/threads/73438-In-App-Purchases-a-guide) this is right? I never seen in any guide that the product needs to be consume in my mfa (ios store object). My problem is - when i buy my coins (consumable type) and when app crash in this time, i running my app and buy this item again but I'm told that the purchase has already been purchased, but how is this possible? my item type is CONSUMABLE (not non-consumable). If the application does not crash, then item is bought normally several times. What i doing wrong? Maybe this is bug?

  5. #15
    Clickteam Clickteam
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    i will send you via PM a new code for you to try in your scode project

    mm, did you refresh your product did you do a new request for product after you purchase

    I never understood apple, I think, don't take me as granted, thing change, that consumable is a kind of service they provide and must be associated with some values, there is no much explanation regarding this, I know people using consumable that had been rejected from apple store when their application is review.

    I always think in non-consumable because they are transported in all user devices, and when you have full control
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #16
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    @Fernando , biggest thanks Fernando! But, how i refresh my product in ios-store object?

    ps. I think coins should only be сonsumable

  7. #17
    Clickteam Clickteam
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    I think you can delete and re add if this product was not alive yet

    sorry i have no more iformation for you regarding this, maybe someone that previously used consumable can post more information on how they work, setting up, etc.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #18
    Clicker

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    @Fernando tested a new file.
    Crash problem was fixed. But, following 2 problem happens:

    1. After tapping the payment completion dialog, it will take several seconds for return to the application.

    2. Did not process anything when "payment is completed". At that time, there was an indication "_ BSMachError" in xcode's log.
    error_log0821.txt

  9. #19
    Clickteam Clickteam
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    thanks I did had to made some change from the time I send you this version, some device get freeze during the process, I did made a new changes to avoid this, will send you a copy of the sources for you to try
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #20
    Clicker

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    Fernando Thanks for new file. It seems fixed!

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