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Thread: How can make an anti glide walking?

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    How can make an anti glide walking?

    Hi

    For a platformer game, detectors move 1 pixel for left and right. My problem is for walking character. When the character steps on the ground I want stick to ground for some frames as detectors moved character 1 pixel to front. How can fix this problem? I tried change hotspots too but result was not good.

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    Easy enough.

    Player is holding right arrow
    + Frame of player object = x (x would be the frame in which you want the player to move)
    - Move player Right

    You might have to duplicate the line for every frame in which you want the player to move. Keep in mind that the player will continue to move during the entirety of said frame. IE: If your animation frame lasts 4 frames and your movement rate is 1 pixel per frame, your character will end up moving 4 pixels during that frame.

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    Nice trick.Thanks a lot. I tried it. The result is not bad but it's not perfect yet! Maybe needs to change some hotspots too.

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    I couldn't a success yet. I want exactly like this:

    https://gyazo.com/47cc6d1647c32ecb4e799af2178bddd3

    Would you mind please improve .mfa file. I can't sync walking like that video
    Attached files Attached files

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