I have a bit of a predicament as I've finally updated to build 291.6. I've been using build 283.5 forever now as the 284 update completely broke my game due to the change in how much power an apply impulse action has.
An Apply Impulse with a force of 100 in 283.5 is about equivalent of somewhere between 4 and 5 in the newer builds. This wouldn't be too much a problem if you could use decimal numbers. However when using that action, decimals are ignored (a force of 4.5 is the same as 4). 4 and 5 have a significant difference in power so you don't have much finesse in controlling velocity.
Since it still works this way 291.6, I'm wondering how others have been dealing with this. Is there any way to adjust the "scale" of the Physics Engine? I really don't want to have to go back to 283.5 and be stuck with it. I'd like to be up to date.