Fishhead 4 is almost done and I started working on Fishhead 5 because I could not wait.
Right now I want to get the graphics, engine and gameplay as good as I possibly can before I start making actual levels. So far I have:
- a test level (might evolve into one of the regular levels later)
- sort of dynamic camera
- movement with different moves (running, double jumping, wall jumping)
- semi-dynamic enemy AI
- scoring system
- fancy water in the background
Feedback of any kind is very welcome!