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Thread: Help building game into .apk file

  1. #31
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Question

    Considering these three things—Android Studio, AndroidSDKPatch, and SDK Manager—is there a certain order in which I need to run them? This is complicated. 😅

  2. #32
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I'm glad I have someone to help me through this!

  3. #33
    Clickteam Clickteam
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    the process is as mentioned

    1.- download android studio command

    2.- apply patch

    3.- open sdk manager and update api and build-tools and sdk-tools.
    ============================================

    also don't forget to set path inside fusion in preferences
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #34
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I followed the three steps, but it still isn't working. My guess is that maybe I misunderstood the first step. I interpreted it to mean I go to Android Studio and then do the default updates. Assuming it's something different called "Android Studio Command," where do I download it? Thanks!

    And here's the most recent error log:

    Buildfile: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\buil d.xml

    -set-mode-check:

    -set-debug-files:

    -check-env:
    [checkenv] Android SDK Tools Revision 24.4.1
    [checkenv] Installed at C:\Users\Kilk1\AppData\Local\Android\Sdk

    -setup:
    [echo] Project Name: RuntimeAndroid
    [gettype] Project Type: Application

    -set-debug-mode:

    -debug-obfuscation-check:

    -pre-build:

    -build-setup:
    [getbuildtools] Using latest Build Tools: 28.0.2
    [echo] Resolving Build Target for RuntimeAndroid...
    [gettarget] Project Target: Android 9
    [gettarget] API level: 28
    [echo] ----------
    [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\bin
    [mkdir] Created dir: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\bin\ res
    [mkdir] Created dir: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\bin\ rsObj
    [mkdir] Created dir: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\bin\ rsLibs
    [mkdir] Created dir: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\gen
    [mkdir] Created dir: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\bin\ classes
    [mkdir] Created dir: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\bin\ dexedLibs
    [echo] ----------
    [echo] Resolving Dependencies for RuntimeAndroid...
    [dependency] Library dependencies:
    [dependency] No Libraries
    [dependency]
    [dependency] ------------------
    [echo] ----------
    [echo] Building Libraries with 'debug'...
    [subant] No sub-builds to iterate on

    -code-gen:
    [mergemanifest] Merging AndroidManifest files into one.
    [mergemanifest] Manifest merger disabled. Using project manifest only.
    [echo] Handling aidl files...
    [aidl] No AIDL files to compile.
    [echo] ----------
    [echo] Handling RenderScript files...
    [echo] ----------
    [echo] Handling Resources...
    [aapt] Generating resource IDs...
    [echo] ----------
    [echo] Handling BuildConfig class...
    [buildconfig] Generating BuildConfig class.

    -pre-compile:

    -compile:
    [javac] Compiling 478 source files to C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\bin\ classes
    [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] Note: Some input files use unchecked or unsafe operations.
    [javac] Note: Recompile with -Xlint:unchecked for details.
    [javac] 3 warnings

    -post-compile:

    -obfuscate:

    -dex:
    [dex] input: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\bin\ classes
    [dex] input: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\libs \zip_file.jar
    [dex] input: C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\libs \android-support-v4.jar
    [dex] Pre-Dexing C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\libs \zip_file.jar -> zip_file-667a8c4f872f5e93a8c493231339c17f.jar
    [dex] Pre-Dexing C:\Users\Kilk1\AppData\Local\Temp\And3DCC.tmp\libs \android-support-v4.jar -> android-support-v4-e5313a9d343fba984c169facfc617e76.jar


    Thanks,
    Kilk

    PS: Clickteam's preferences are correct in regards to the Android pathname.

  5. #35
    Clickteam Clickteam
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    sorry now that i see you are setting target api 9?

    the min target can be 2.3.4 (personally it is better to move to 4.2) the target recommended is the device you are using for testing, is this day shoudl be something like 6,7,8, but nine is not even in the latest fusion build?

    are you making changing in the android exporter?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #36
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by Fernando View Post
    sorry now that i see you are setting target api 9?

    the min target can be 2.3.4 (personally it is better to move to 4.2) the target recommended is the device you are using for testing, is this day shoudl be something like 6,7,8, but nine is not even in the latest fusion build?

    are you making changing in the android exporter?
    For some reason, it does appear on the error log that my project target is Android 9. However, if I go to my game's properties, the "Android Options" section says the minimum Android version is set to "2.3 / 2.3.1 / 2.3.2." As for the target Android version, I had it (and still have it) set to 5.1, which is the version of the Android tablet with which I'll be testing. How do I get the target Android version to 5.1 if not through "Android Options"?

    Am I making changes in the Android exporter? If you're referring to Clickteam's "Exporters" settings in "Preferences," I haven't made any changes for a long time, back when I changed the pathname to be accurate. One thing I did just notice, however, is that the browser pathname for "Build and Run" isn't set. This may be significant, as "Build and Run" is what I've been using to build my game. See this image for more details: Untitled.png. Is this potentially a problem?

    Maybe we're getting on to something.

  7. #37
    Clickteam Clickteam
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    1.- mm that is the problem but why is doing that no clue, seems that something is missing

    2.- the build & run is set internally for android it is there when you test flash or html in a different browser
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #38
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by Fernando View Post
    1.- mm that is the problem but why is doing that no clue, seems that something is missing

    2.- the build & run is set internally for android it is there when you test flash or html in a different browser
    Okay. In that case, what should I set the pathname to?

    Thanks,
    Kilk

  9. #39
    Clickteam Clickteam
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    nothing this field remains blank is for a browser, android does not use browser and for

    flash and html5 you normally use the default browser
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #40
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by Fernando View Post
    nothing this field remains blank is for a browser, android does not use browser and for

    flash and html5 you normally use the default browser
    I see; that makes sense. So the goal now is just to figure out how to change the Android version from 9 to, in my case, 5.1 even though I've already done so? 😅

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