here's an issue i havent really thought about before; whats the best way to do UI with buttons and text? Is it better to bake the text into a button image or have a string overlapping the button?
Thus far i've done the simple thing of using an image as buttons but when scaling the game to full screen (original size is 630xSomething) everything becomes blurry and with ugly anti alising. Would it be better to have strings that switch font size? Or maybe menu frames should be a bigger size and then scaling the window down if it's windowed?
Or is there a better way out there?