Yes, you need to switch your app to DirectX 11 mode (and use the Active Direct Show object, this option is only in this object for the moment - though maybe I can check and try to implement it in the DirectShow object, but maybe not in the next update patch).Is the Media Foundation addition included in a beta release, or do I need to wait for the next official patch? I assume I will have to change to Dx11 mode in order for this to function?
It depends on the codec that was used to build the WMV file. I guess usually they are built with codecs that are installed by default on Windows, but this is not always the case.EDIT: Also, WMV loads consistently, and I won't have to worry about end users needing to install codecs
No, I don't know any. I think it depends on codecs. Maybe with a specific implementation we could find a workaround but the time we would spend on this would be probably too big.but it won't allow me to change the playback speed. Is there any known workaround to this problem?
@CruddyBuddy I can send you a beta of the Active Direct Show object with the DirectX 11 option so that you see if videos play on your machine (PS: I've tested the Set Rate action with Media Foundation, same problem with compressed files).
I would be happy to use a VLC object, as of now, avoiding videos. Would VLC extension for for Mac too?
Unfortunately, as you already mentioned, I am not able to change the playback rate with mp4 files either. It looks like maybe only uncompressed AVI files can do that?
For my purposes, I might have to stick with loading jpgs as animations so I can control the playback rate. For anyone else who needs to do this as well, you have to have an active object with at least the number of frames you're going to load with a loop (if you number your jpgs you can use the loop index to load the frames in a sequence). It's kind of a weird workaround, but I'm not sure of any other way to do it at this point. Maybe the VLC extension would be able to control playback rate? I know the VLC app can do it.