1. So what's a deal with number of object's in a frame settings? why it's always presetted in a 1000? why not 20000?
number of objects presetted for perfomance issue? something like 1000 better than 20000? engine taking less loops to deal with.
2. Same for virtual width and height, why it's not presetted as W:-1, H:-1? we can always read values by FRAME width and height.
3. And handling collision if window out of frame area. Collision checks takes huge calculations ( perfomance ), what if i set nObjecs as 20000 and frame virtual w,h as -1, -1 collision checks works EVEN it's out of window?