If you use the inbuilt pause on a Huawei phone and the screen goes dark - you'll return to a black screen and not the pause image - every time.
I've been systematically rewriting the pause on all my games to not have a full pause - just to stop everything, which solves this problem of returning to a black screen.
But now I have a game with endless timers, that I need to update to the latest Android version and if you deactivate / reactivate a group it doesn't save the progress in the timers. They will either run again from the start or not run at all - depending on how the event is created. This game, pauses okay using Fusion's built-in pause function.
Does anyone have any ideas for a pause work around in this situation?
What is everyone else doing regarding these phones and this problem?
Huawei is 2nd most popular brand worldwide - beating Apple to position 2 in the global cell phone market - they're selling 140 million phones a year...