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Thread: How do I use the Ultimate Full Screen Object?

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    Clicker Fusion 2.5 Developer

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    Unhappy How do I use the Ultimate Full Screen Object?

    Hi, so I just got the UFS object and I'm not really sure how to use it. I looked at the example it came with and I still had no clue as to what it was talking about. All I want is my game to fit all computer screens in HD. My game is all pixel art, and if anyone could just explain to me how to make it full screen and HD that'd be great.

  2. #2
    Clicker Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    If you make an event that's "Start of Frame > (Ultimate Fullscreen Object) Go Fullscreen" that should be all you need for fullscreen, and it will work with

    There's a few different options for scaling (whether you want pixel perfect scaling, or the 'best fit' for that screen) but if you're just after getting it fullscreen and the right aspect ratio that's all you'll really need

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