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Thread: Angle between two line when two object overlap

  1. #1
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    Angle between two line when two object overlap

    When red object overlap blue object, then angle between two line (First to second line) is correct.
    but when red object overlap to red or blue object overlap to blue how set angle between to object (First to second line)? Plz help me
    Angle1.mfa

  2. #2
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    I am not 100% sure what you are trying to do, but I cleaned up your code a bit so that you can see how to used Fixed Values to create a parent/child relationship with all of your components for each line. Using Fixed Values is a very important part of using CF2.5 and maintaining parent/child groups.


    (EDIT: Sorry, I forgot a ForEach loop.)
    Angle1_rev02.mfa
    Attached files Attached files

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    Thanks mobichan
    My thinks is determine angle between two line
    Angle.jpg
    How ?

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    If you are making a program to find the angle between to vectors (lines) then you would need to approach this differently, I think. But it is hard to know what your final program is supposed to do. Can you explain what you want a user to do?

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    To explain "Triangle Law, Parallelogram Law of Vector Addition of Two Vectors" for my physics app.
    This is a simple way, for three vector.
    https://www.dropbox.com/s/d84an2w8zf...ector.exe?dl=0
    But I want, create vector by created two points, line

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    Honestly, I am not the best at math, so I am sure someone else can offer you a better solution here. It is very difficult to just make random lines and have your app interpret which ones have relationships that need calculations applied to them. It is much simpler if you can create new lines as children of a specific starting line.

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    Any have solution ??

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    Anybody have solution ???

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    Not tested but someone will correct me if i'm wrong.. also maybe add on overlap snap to object for accuracy


    180 - (Abs(angle1)+Abs(angle2))

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    Quote Originally Posted by fnkycoldmadeanr View Post
    Not tested but someone will correct me if i'm wrong.. also maybe add on overlap snap to object for accuracy


    180 - (Abs(angle1)+Abs(angle2))
    Problem not resolve

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