Is there a way to alert a user that there isn't enough available memory to run my game on an Android device?
I saw some odd behaviour on my game on a 10 inch Proline tablet. The person playing it had two other things open, one of them a game.
When they started my game it would jump to a random frame. So you press the next button it jumps to frame 35 (instead of frame 5) - you press the settings button it jumps to frame 10 (instead of frame 4). This kept happening with every next navigation option.
I closed the game and closed everything else on the tablet and then restarted my game and it worked correctly. (I've tested it on other devices - the game works correctly.) So I assume the odd behaviour was a lack of memory resources to run my game. I doubt it would be a direct conflict with the other game (it was a bubble shoot game - I think affiliated with candy crush etc.).
Would there be a way on the opening screen to alert the user that the game doesn't have enough memory to run and that they need to close other open apps first rather than have someone experience this kind of chaos?