User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14

Thread: Can someone help me add a switch direction in this example?

  1. #11
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Fuuriokun's Avatar
    Join Date
    May 2010
    Location
    Brazil
    Posts
    243
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Just updating: I'm using Move It for the movement, but I plan to use only math soon...
    I scraped out the idea of using that sensors that follow the outline, and I'm now using sensors that detect the type of tile to determine with position the next should go.
    It's a lot of events and have lots of conditions, but it works perfectly!

    I may use the sensors that follow the outline in platforms and enemies that move in tracks, BUT, I'm not sure if this would work that well...
    I mean, I don't know how to make it turn back when reach the end, the example only goes from the top and then it turn around the other side at the bottom...
    If someone know how to make it turn back, I would be happy to know!
    I was thinking about detecting if the last position match the inverse of the actual or something...

  2. #12
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Fuuriokun's Avatar
    Join Date
    May 2010
    Location
    Brazil
    Posts
    243
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Here's the EXE, I plan to make it opensource but I'll keep it for now to my project of remaking Super Mario World.
    (But I'm open to work with new people together!)

    SMW Overworld Map.zip

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleUniversal Windows Platform Export Module

    Join Date
    May 2014
    Posts
    97
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    That demo is looking pretty solid so far.

    Putting enemies on it sounds neat. Like a slightly more advanced version of the Super Mario Bros. 3 maps.

    Regarding turning back, have it check to see if you're at a dead end. If you're at a dead end, make it send you back to the last stopping point.

  4. #14
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Fuuriokun's Avatar
    Join Date
    May 2010
    Location
    Brazil
    Posts
    243
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Yeah, I plan to do it!
    Like using that koopa kid sprite that got unused in the final version of SMW!
    I'm remaking some things now (Ball'n'Chain, Roto-Disc and Fire-Rod), it's looking pretty good so far

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Replies: 4
    Last Post: 26th April 2018, 10:27 PM
  2. How do you get the opposite direction from current direction?
    By PotatoMerchantz5 in forum Fusion 2.5
    Replies: 11
    Last Post: 7th December 2015, 02:02 PM
  3. why doesn't active switch direction correctly
    By rubes in forum Fusion 2.5
    Replies: 1
    Last Post: 21st February 2015, 04:54 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •