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Thread: refill lives when closed?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    refill lives when closed?

    So i am trying t figure out how to refill lives while the player is away, i have been looking through the posts all day and googled the living hell out of it but i just cant figure it out. i have found time examples but i just don't understand how modify them to do what i want.

    all I'm looking to do is life refills like most android games (eg. candy crush). as far as I've gotten is that when lives are <15 to start a countdown of 20min and then to +1 to life and restart countdown. this works perfect if you always have the app open lol.

    I've already implemented a load save function using ini and I've tried implementing the clock and ini together but i don't know if my brain is fizzled out or not because i can not figure this out!

    If anyone has a example or if there is a specific android module to do this please i beg of you send me in its direction.

    Starting to think making applications will end in a mental breakdown

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    no one?

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)
    evi1ove's Avatar
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    Hello,
    Try to save hours and minutes separately.
    Then u can compare hours vs hours, minutes vs minutes.

  4. #4
    Clicker Fusion 2.5Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    zip2kx's Avatar
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    When app is closed, save the date/time, then when it starts compare them and gets the difference.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Thank you for the responses this has helped very much

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