I have a quick question; is it known whether or not Clickteam will make qualifiers compatible with global events? And if so, when?
I am developing a large project which utilizes qualifiers for multiple purposes (including a parent/child system), and when I make changes to the game's code, I have to do a lot of copy/pasting in all the frames as game levels increase. This is very tedious and impractical, and I am pondering why qualifiers can't be utilized in neither the global events or object behaviors. I am storing a lot of code in global objects, but then again, qualifiers can't be utilized in object behaviors either.
Will this be corrected in Fusion 3? I appreciate any feedback.