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Thread: Effects - Can effects be used on iOS?

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    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    Effects - Can effects be used on iOS?

    Do effects work on iOS? If so how can i get the multiply one (from the photoshop effects) to be "compatible"?

    There is only a few lines of code within it, but its greyed out when the exporter is iOS?

    Thanks
    Andy

  2. #2
    Clicker Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by Gibbon View Post
    Do effects work on iOS? If so how can i get the multiply one (from the photoshop effects) to be "compatible"?

    There is only a few lines of code within it, but its greyed out when the exporter is iOS?

    Thanks
    Andy
    The pixel shader effects that fusion uses are coded in HLSL (High Level Shader Language) for DirectX 9, whereas iOS uses MLS "Metal Shading Language" (or GLSL (OpenGL Shader Language) for older versions) - which means they're only supported in the Windows exporter (not sure about UWP though, havent tried that out myself).

    Depending on how complex your objects are that use the shader and whether they're animated or static, you might be able to "bake" the effect in (e.g. take a screenshot OR screen recording of the effect and substitute that into the game instead).

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