Tech Demo 2.mfa
So if you jump at a wall and hold the direction you jumped while facing it, Samus will do a wall slide animation, however, it flickers, and for a split frame you can see some of her falling animation. I'm using the Platform Movement Object (the one you have to install), so I'm not quite sure how to prevent a falling animation from playing if it's hardwired into the object.
In the "Animations" group I have the falling animation set to play if Wall Slide is not playing, but it doesn't seem to work, any advice if this event is done wrong? (Side note, don't try and jump towards a wall while facing left, I'm working on a ledge grab that's being a pain but it's only coded on the left side)