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Thread: [WIP] Kitty quest and the Spirit of the Samurai (PC)

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Wow, very impressive

    Did you do that game in Fusion?? it seems made with a 3D game engine

  2. #12
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Holy hell! This is some Abe's Oddysee level cgi cutscenes and gameplay mixing The animation quality is legit like from some professional animated movie.

  3. #13
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Quote Originally Posted by Click_n_Create View Post
    Wow, very impressive

    Did you do that game in Fusion?? it seems made with a 3D game engine
    Sure!, 100% Fusion.

    Kitty Quest Wip.jpg

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
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    Awesome work! You all are inspiring a bunch of us! 8)

  5. #15
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    digitalmind, this looks great! i am also working on some 3D modeling to use for a project i have had in my head the last 2 years. A few questions if you don't mind

    When it comes to your backdrops, how do you go about adding them in? Do you use the general tile rule in multiples of 2, or do you render out big scenes and drop them in the game? Or maybe a combination of both? I would think doing tiles would be extremely tedious and troublesome, at least for me lol. And the 2nd is how are you rendering out your cutscenes? Are they imported as actives or are you using something else to get them to play?

    Keep up the great work!

  6. #16
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Quote Originally Posted by Warmachine View Post
    digitalmind, this looks great! i am also working on some 3D modeling to use for a project i have had in my head the last 2 years. A few questions if you don't mind

    When it comes to your backdrops, how do you go about adding them in? Do you use the general tile rule in multiples of 2, or do you render out big scenes and drop them in the game? Or maybe a combination of both? I would think doing tiles would be extremely tedious and troublesome, at least for me lol. And the 2nd is how are you rendering out your cutscenes? Are they imported as actives or are you using something else to get them to play?

    Keep up the great work!
    We first create the entire scene in 3D, then we divided the scene into sprites that we imported as Actives. There are unique sprites for some areas and other generic ones that are cloned throughout the scene. We do not follow any rule, we simply create the level as we like it artistically and then we add custom collisions as backdrops. It is important to optimize well the sprites, especially the animated ones to avoid problems with the memory.

  7. #17
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    Quote Originally Posted by digitalmind View Post
    We first create the entire scene in 3D, then we divided the scene into sprites that we imported as Actives. There are unique sprites for some areas and other generic ones that are cloned throughout the scene. We do not follow any rule, we simply create the level as we like it artistically and then we add custom collisions as backdrops. It is important to optimize well the sprites, especially the animated ones to avoid problems with the memory.
    Sounds just up my alley lol. Thanks! And good work with the game again, it looks fantastic!!

  8. #18
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    Kitty Quest & the Spirit of the Samurai

    More gameplay and enviroments.


  9. #19
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    Woah! I would love to see some making of material / video about the creation of this game When you've got something special on your hands you might wanna share some insight into its creation.

    Btw, is this the first game you have created, or do you already have some games in a store?

  10. #20
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Quote Originally Posted by SirRandom View Post
    Woah! I would love to see some making of material / video about the creation of this game When you've got something special on your hands you might wanna share some insight into its creation.

    Btw, is this the first game you have created, or do you already have some games in a store?
    Thanks!, Later we will be publishing material and techniques on the creation of the videogame. You can download and play "Kitty Quest" Android game (is free), although it is completely different and limited. We created it to test the engine and obviously we opted for Fusion since then.

    https://play.google.com/store/apps/d...ind.kittyquest

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