Hi folks, i've got a great original project idea i've had kicking around in my head for the last maybe 2 years. I'm definitely old school when it comes to my games, so i want the traditional side scrolling action/adventure platformer. I've gotten very good with 3D modeling/animation the last couple of years and am very interested in using pre rendered sprites/backdrops for it. I've tried other engines but can't get away from fusion lmao. Does anyone have any pointers as to what some good approaches would be to making and using backdrops/backgrounds? I'm a bit torn because i'm assuming tiles would still be the rule of thumb for efficiency but then again it seems like it would be harder to pump out stages the way i have them imagined with pre rendered tiles vs just making big maps and importing them into fusion.