Ah I see - Thanks for clarifying @Kisguri !
I am looking forward to check it out.
@Kisguri Just to clarify, when you say Event Editor, you are including the Event List Editor as well? I want to make absolutely sure that my workflow with the profiler will work in the ELE. Same with the Global Event editor?
@mobichan Indeed the Profiler, using the show me event line feature will work for Global Events, Events and Behaviors. It uses the latest type of editor that was opened so it will point you to the event in any of the Event style editors, should they be open.
Thank you sir. I am truly excited now. Will the Global event editor allow the ELE?
Reg. For what are you referencing "ELE"
458 TGF to CTF 2.5+ Examples and games
Sorry ... Event List Editor.
@Kisguri thank you for responding to our questions
Can you tell me whether or not the "overlap delay" has been changed, or if it is identical as 2.5? The delay being any second object that is moved does not have its collision mask updated until next frame. The current workaround for precise collisions between moving objects requires either math to calculate the collision (only works for boxes) or to constantly create and destroy a "collision object" at the second object in order to get a correct collision.
If it has not been changed, would you please mention it to the dev staff going into fusion 3? Perhaps a manual call to "update collision masks" or similar