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Thread: Fusion 2.5+ DLC Official pre and post-launch Thread

  1. #41
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    Ah I see - Thanks for clarifying @Kisguri !

    I am looking forward to check it out.

  2. #42
    Clicker Fusion 2.5Fusion 2.5 Mac
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    Quote Originally Posted by Julian82 View Post
    My dude, I hope to see a shader shop of yours in the future
    +1, mihalish shaders are great.

  3. #43
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    @Kisguri Just to clarify, when you say Event Editor, you are including the Event List Editor as well? I want to make absolutely sure that my workflow with the profiler will work in the ELE. Same with the Global Event editor?

  4. #44
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    Kisguri's Avatar
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    @mobichan Indeed the Profiler, using the show me event line feature will work for Global Events, Events and Behaviors. It uses the latest type of editor that was opened so it will point you to the event in any of the Event style editors, should they be open.


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  5. #45
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Thank you sir. I am truly excited now. Will the Global event editor allow the ELE?

  6. #46
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    Reg. For what are you referencing "ELE"

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  7. #47
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    Sorry ... Event List Editor.

  8. #48
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC
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    Quote Originally Posted by Kisguri View Post
    1. From the forth coming help doc
    Thanks for the information and good community comms. Are the Windows runtime improvements limited to the new checklist options such as 'Optimize Events' and 'Optimize Image Size In RAM', or does Fusion 2.5+ perform better/faster that 2.5 in general? Forgive my ignorance if the performance improvement comes naturally with DX11.

  9. #49
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    Quote Originally Posted by RobertRule View Post
    Thanks for the information and good community comms. Are the Windows runtime improvements limited to the new checklist options such as 'Optimize Events' and 'Optimize Image Size In RAM', or does Fusion 2.5+ perform better/faster that 2.5 in general? Forgive my ignorance if the performance improvement comes naturally with DX11.
    Beyond the new options, there are changes to several core functions that do indeed improve performance. Note: you will see a difference if you use those features, which is usually the case, at least for big apps.


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  10. #50
    Clicker Fusion 2.5Fusion 2.5+ DLC
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    @Kisguri thank you for responding to our questions

    Can you tell me whether or not the "overlap delay" has been changed, or if it is identical as 2.5? The delay being any second object that is moved does not have its collision mask updated until next frame. The current workaround for precise collisions between moving objects requires either math to calculate the collision (only works for boxes) or to constantly create and destroy a "collision object" at the second object in order to get a correct collision.

    If it has not been changed, would you please mention it to the dev staff going into fusion 3? Perhaps a manual call to "update collision masks" or similar

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