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Thread: Fusion 2.5+ DLC Official pre and post-launch Thread

  1. #111
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Quote Originally Posted by Del_Duio View Post
    This sounds great, but to be honest I'm a bit hesitant that it might make some of my existing projects not work properly. You wouldn't think this would be a normal fear (and maybe it isn't) but for reference when I was making Hasslevania 2 which started in MMF1.5 I imported it to MMF2 and had all kinds of things go wrong with it. I had to rework many things and it took months just to get it going correctly again.

    I guess I just don't want to have to do something similar with 2.5+, but I want to BELIEVE!

    Have you guys imported your 2.5 mfa's over to 2.5+ and seen any weird issues yet?
    For me the transition went without major hassles, and the minor issues of the first builds have been fixed in the meantime. It really feels like a complete package with lots of quality of life stuff and a nice performance kick, even without DX11, which is completely optional.

  2. #112
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProUnicode Add-on

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    What will be the price of the transition from CF2.5 dev to CF2.5+?

  3. #113
    Clickteam Clickteam
    Kisguri's Avatar
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    Coldfire, 2.5+ is DLC for 2.5 it is not a new version. So we will have one price only, Will announce soon!


    Clickteam on Twitter - Clickteam on Facebook

  4. #114
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Crian's Avatar
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    Quote Originally Posted by Kisguri View Post
    Concerning negative scaling, This will have to wait for Fusion3 as this will require in 2.5 a complete rewrite of collisions, something we can't afford to do.
    This is a sad new, however, even if the collision system wouldn't work properly, it doesn't matter, we can use alternative collision systems. The most important thing is to save as much memory as we can.

  5. #115
    Clickteam Clickteam
    Simon's Avatar
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    @Crian it is not just as simple as rewriting the collision system, there are many many other complexities too, Kisguri gave the headline one. Unfortunately this is not something which can be done in F2.5 or F2.5+

  6. #116
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Quote Originally Posted by Simon View Post
    @Crian it is not just as simple as rewriting the collision system, there are many many other complexities too, Kisguri gave the headline one. Unfortunately this is not something which can be done in F2.5 or F2.5+
    Ok, thank you Simon.

  7. #117
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    then can we have a Checkbox that says: Use Negative Scale and disable Collisions

    some playerArt, fx, level artworks, UI, etc.... does not require any collisions, but just plainly saves tons of space and memory especially on mobile/web. please consider
    giving us the option to flip without the many complexities...
    (if you dont want it to mess with previous fusion build version, then maybe a 2.5+ feature)

  8. #118
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
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    Spriter object is already using the possibility to flip horizontally. So it is possible. It should not be compulsory to rewrite the collision system since the flipping happens before forwarding collision mask to the rest in the pipeline.
    On the other hand, some calculations need to be redone, for example action point. It is still a lot work, especially to port to every platform and test it properly.

  9. #119
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by Kisguri View Post
    Some of the main benefits to dx11 are faster rendering and ability to use a higher version of pixel shaders.
    I would really like some data on this as far as it versus DX9 FPS is concerned. Charts/Graphs ect would be ideal marketing.

  10. #120
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by Kisguri View Post
    Faster loading and saving,
    By the way, does this refer to the editor (ie. loading/saving MFAs) or the runtime (eg. loading assets from EXE into RAM, saving savegame files)?

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