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Thread: Fusion 2.5+ DLC Official pre and post-launch Thread

  1. #91
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Ls2's Avatar
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    Is there any work in relation to the way CF deals with multiple instances? My knowledge of programming is limited to microcontrollers, so I don't know if "Child Events" can mean anything ^^'

  2. #92
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    I am officially hyped.

  3. #93
    Clicker Fusion 2.5Fusion 2.5+ DLC
    casleziro's Avatar
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    Feedback sounds fantastic, i'm excited for sure.

    I set back some money for this; hopefully it won't cost me more than my base fusion did

  4. #94
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export Module
    Konidias's Avatar
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    I really want to get my hands on this asap. Would love to start implementing nested conditions into my game

  5. #95
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
    dsilvers's Avatar
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    Quote Originally Posted by SirEatAlot View Post
    I was getting contstant frame rate drops with particle effects, projectiles and enemies all active on screen at once. Not too many either, just 5-10 enemies, some effects, etc. I have a goal of smooth 60 fps gameplay but the game would often drop down in the 40-30s and it was causing me all kinds of problems. Now I rarely go below 60, without any changes to the code. I'm still planning to optimize the game more just to be sure but it's really made thing much better.
    Are you running any shaders directly on those particles or other active objects? If so, try moving those to a separate layer and giving the layer that shader effect instead. I had the same exact problem and this solution fixed it right up.

  6. #96
    Clickteam Clickteam
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    As promised new blog post giving a summary of how the profiler works posted today!

    https://www.clickteam.com/clickteam-blog?p=fusion-2-5-profiler-spotlight


    Clickteam on Twitter - Clickteam on Facebook

  7. #97
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Quote Originally Posted by Kisguri View Post
    As promised new blog post giving a summary of how the profiler works posted today!

    https://www.clickteam.com/clickteam-blog?p=fusion-2-5-profiler-spotlight
    Hey Kisguri, thanks a lot for the post can you elaborate a bit more what the three time-categories include in detail?

    Object handling: Does this (just) include setting values, positions, scale/angle for actives or does it also track background/ tile handling? Where is the box 2d engine summarized/ included?
    Events: Is this just "Conditions", or does it also include "Actions"? If it also includes actions, how does it differ from object handling?
    Display: Is this render time? Does it include pixel shaders on individual objects and layers too?

    I'm profiling O 10% E 40% and D 50% for Outbuddies in an enemy-heavy room on highest resolution.

  8. #98
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Ls2's Avatar
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    Our next blog post will be on March 5th and will discuss how to use the new Fusion 2.5+ child/sub-events and how they can benefit your projects.
    Deadlines are a plus! Looking forward for child/sub-event publication.

  9. #99
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
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    "Event sheets" �������� am I reading too much into this or does it appear that multiple event sheets will be supported in fusion 2.5? ��

  10. #100
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    Quote Originally Posted by dsilvers View Post
    Are you running any shaders directly on those particles or other active objects? If so, try moving those to a separate layer and giving the layer that shader effect instead. I had the same exact problem and this solution fixed it right up.
    Yes on some of them... hmm, thanks for the tip, will look into that!

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