What will be the price of the transition from CF2.5 dev to CF2.5+?
@Crian it is not just as simple as rewriting the collision system, there are many many other complexities too, Kisguri gave the headline one. Unfortunately this is not something which can be done in F2.5 or F2.5+
then can we have a Checkbox that says: Use Negative Scale and disable Collisions
some playerArt, fx, level artworks, UI, etc.... does not require any collisions, but just plainly saves tons of space and memory especially on mobile/web. please consider
giving us the option to flip without the many complexities...
(if you dont want it to mess with previous fusion build version, then maybe a 2.5+ feature)
Spriter object is already using the possibility to flip horizontally. So it is possible. It should not be compulsory to rewrite the collision system since the flipping happens before forwarding collision mask to the rest in the pipeline.
On the other hand, some calculations need to be redone, for example action point. It is still a lot work, especially to port to every platform and test it properly.