User Tag List

Page 4 of 45 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 443

Thread: Fusion 2.5+ DLC Official pre and post-launch Thread

  1. #31
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Crian's Avatar
    Join Date
    Oct 2009
    Posts
    383
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by N64Mario View Post
    Yea i noticed that when you shrink an active's scale, the negative scale shows nothing, instead of the possible of flipping it. o_O

    Though I thought I remembered setting a negative scale just remained the sprite facing the same direction, but I guess my memory isn't all that great. Maybe this is something that could be fixed?
    Solving this problem would mean saving a lot of memory, a big step forward, for those who develop games in High Definition

  2. #32
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    Evilized79's Avatar
    Join Date
    Nov 2009
    Location
    Netherlands
    Posts
    882
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Thank you clickteam!

  3. #33
    Clicker Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    TGeorgeMihai's Avatar
    Join Date
    Nov 2015
    Posts
    122
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Will Fusion 2.5+ include improvements in all the exporters or Windows only ? I'm asking especially for Child Events.

  4. #34
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Aug 2006
    Posts
    1,117
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Of course on all exporters (confirmed by Kisguri on Discord)

  5. #35
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator
    SirEatAlot's Avatar
    Join Date
    Oct 2010
    Location
    Stockholm, Sweden
    Posts
    340
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    I really hope the new features and runtime functions in 2.5+ will get good detailed documentation so we can understand how it works and know how to best use them...

    I find that every time I've learned more about how fusion really works under the hood I've been able to produce better logic and get much better results, leveraging the strengths of the engine rather than fighting against it.

  6. #36
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
    Join Date
    Jul 2006
    Posts
    902
    Mentioned
    13 Post(s)
    Tagged
    1 Thread(s)
    Fusion 2.5+ sounds great - the profiler and performance tweaks are especially much appreciated!

    I have a few hundred questions but limiting myself to a few that I'd hope to see elaborated upon, if possible

    1) Under "Optimizations" in Properties there's "Optimize events". How does it work exactly? (Is there a reason why a user would not always keep this enabled?)
    2) If you click a line on the Profiler tab, will it take me to the referred event in the Event Editor? It might sound like a minor thing but in the long run it saves a lot of time spent scrolling through the editor when you have a lot of lines and folders.
    3) "A faster Windows runtime with optimized memory use and a DirectX 11 mode" Is it the DX11-part that makes this a faster Windows runtime or are these two different things?

    Looking forward to make use of this add-on in my projects!

  7. #37
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
    Join Date
    May 2012
    Location
    outbuddies.com
    Posts
    922
    Mentioned
    44 Post(s)
    Tagged
    0 Thread(s)
    Very excited about this update, hope to get more details soon!

  8. #38
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    mihailsh's Avatar
    Join Date
    Jan 2014
    Location
    Kaliningrad
    Posts
    43
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    for dx11 mode we can create very cool shaders))

  9. #39
    Clickteam Clickteam
    Kisguri's Avatar
    Join Date
    Jun 2006
    Location
    Bakersfield, CA
    Posts
    3,051
    Mentioned
    32 Post(s)
    Tagged
    3 Thread(s)

    response

    Quote Originally Posted by chrilley View Post
    Fusion 2.5+ sounds great - the profiler and performance tweaks are especially much appreciated!

    I have a few hundred questions but limiting myself to a few that I'd hope to see elaborated upon, if possible

    1) Under "Optimizations" in Properties there's "Optimize events". How does it work exactly? (Is there a reason why a user would not always keep this enabled?)
    2) If you click a line on the Profiler tab, will it take me to the referred event in the Event Editor? It might sound like a minor thing but in the long run it saves a lot of time spent scrolling through the editor when you have a lot of lines and folders.
    3) "A faster Windows runtime with optimized memory use and a DirectX 11 mode" Is it the DX11-part that makes this a faster Windows runtime or are these two different things?

    Looking forward to make use of this add-on in my projects!

    1. From the forth coming help doc

    The Windows runtime otherwise has been optimized, and a new « Optimize events » option in the application properties even allows you to automatically optimize your events. This option also partially works with non-Windows exporters. This option modifies some events so that they are executed faster. Note : you can disable it if this automatic optimization doesn't work with a specific application.

    Another optimization option, « Optimize image size in RAM » allows you to keep images compressed in RAM, saving RAM space. Note : this option may slow down a bit the display when an image has to be loaded to the video RAM, so you can disable it if your application doesn't use lot of RAM.
    2.Yes once you are done running the app it breaks down the results in to a tree menu with Frames being the highest branches in them are three more branches, The middle one frame events lists all the frames, clicking one brings you directly to the event in the event editor.

    3. There are options like the "optimization option" above that work regardless of platform or runtime. DX11 is a new runtime in itself.


    Clickteam on Twitter - Clickteam on Facebook

  10. #40
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
    Join Date
    May 2012
    Location
    outbuddies.com
    Posts
    922
    Mentioned
    44 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by mihailsh View Post
    for dx11 mode we can create very cool shaders))
    My dude, I hope to see a shader shop of yours in the future

Page 4 of 45 FirstFirst ... 2 3 4 5 6 14 ... LastLast

Similar Threads

  1. Game Launcher Creator - Official Thread
    By Danny in forum Fusion 2.5
    Replies: 18
    Last Post: 11th June 2019, 06:22 AM
  2. Replies: 242
    Last Post: 8th April 2019, 04:45 PM
  3. Facebook Instant Games - Official thread
    By TGeorgeMihai in forum HTML5 Export Module 2.5
    Replies: 10
    Last Post: 28th January 2019, 03:06 PM
  4. The OFFICIAL "MOO" Thread
    By TDA in forum Extension Development
    Replies: 85
    Last Post: 25th July 2008, 12:27 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •