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Thread: Fusion 2.5+ DLC Official pre and post-launch Thread

  1. #81
    Clicker Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    If it's allowed, can I ask for nested events - do the child events inherit object scope from the parent event?

  2. #82
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProUnicode Add-on

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    Quote Originally Posted by Kisguri View Post
    @ColdFire , we appreciate the desire to help. In fact worry not, the Patreon testers are doing a great job providing great bug hunting and input. So no worries we will get by even if you can't jump in.
    I hope so If ASD is in the team then you do not have to worry.

  3. #83
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)

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    You guys are getting me all hot and steamy with these positive impressions. @SirEatAlot , what sort of performance problems were you having - just some framerate/memory struggles, or something more complex?

    Exciting!

  4. #84
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    wpd's Avatar
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    For me, android works better, performing well with the new architecture.
    Also well improved because the ghost objects are fixed, which caused memory leaks for a couple android phones.

  5. #85
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
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    I need to zoom scene for my new game. It's sad that there is not zoom object or function for all platforms. As all of game engines have this.

  6. #86
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator
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    Quote Originally Posted by RobertRule View Post
    You guys are getting me all hot and steamy with these positive impressions. @SirEatAlot , what sort of performance problems were you having - just some framerate/memory struggles, or something more complex?

    Exciting!
    I was getting contstant frame rate drops with particle effects, projectiles and enemies all active on screen at once. Not too many either, just 5-10 enemies, some effects, etc. I have a goal of smooth 60 fps gameplay but the game would often drop down in the 40-30s and it was causing me all kinds of problems. Now I rarely go below 60, without any changes to the code. I'm still planning to optimize the game more just to be sure but it's really made thing much better.

  7. #87
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    Quote Originally Posted by marbenx View Post
    If it's allowed, can I ask for nested events - do the child events inherit object scope from the parent event?
    As far as I can tell, this is the case, which is really amazing. So you can use child events to really drill down and select which instances you want to affect. Along with for each loops this is a really significant improvement to object scoping in fusion.

  8. #88
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Perry's Avatar
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    I agree with @SirEatAlot
    a lot of improvements on every front. The new features are awesome!
    In General the program is a lot faster too with everything.

  9. #89
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleUniversal Windows Platform Export Module

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    Quote Originally Posted by raxabit View Post
    So, does 2.5+ have an impact on all runtimes?
    Asking again.

  10. #90
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Crian's Avatar
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    About sub-applications, did they gain any improvement?

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