User Tag List

Page 1 of 45 1 2 3 11 ... LastLast
Results 1 to 10 of 445

Thread: Fusion 2.5+ DLC Official pre and post-launch Thread

  1. #1
    Clickteam Clickteam
    Kisguri's Avatar
    Join Date
    Jun 2006
    Location
    Bakersfield, CA
    Posts
    3,058
    Mentioned
    39 Post(s)
    Tagged
    3 Thread(s)

    Fusion 2.5+ DLC Official pre and post-launch Thread



    Fusion 2.5+ is almost here with a ton of new features and functions to make Fusion even more powerful! Features like...

    • Child Events (Aka Nested Events)
    • Faster loading and saving,
    • An improved global event editor,
    • A global Find All function to find any text in the entire application,
    • A faster Windows runtime with optimized memory use and a DirectX 11 mode,
    • An event profiler to find the bottlenecks in your events,
    • A new output window in the debugger
    • and a lot more!

    You can read the entire release about it here in our annual State of the Fusion address for 2019

    We will be releasing this as brand new paid DLC for both Standard and Developer on Standalone and Steam flavors. We anticipate release sometime between mid February and end of March. Those of you who want to participate in early access testing can do so through our Patreon Reactor program, more information here: https://www.patreon.com/posts/fusion-2-5-early-23892152


    Clickteam on Twitter - Clickteam on Facebook

  2. #2
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
    Join Date
    Jun 2007
    Location
    Perth, Australia
    Posts
    2,159
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    So excited for this! Every new feature has been highly requested!

    Child events goes without saying, that will be massive. "Global Find All" will really help me as my project is getting hard to navigate in the event editor. Faster runtime+Direct X11 is always great! I'm hoping the debugger improvements means it also runs faster.. my project drops to like 5 frames per second if I open the debugger.

    Also excited about the "and a lot more!"

  3. #3
    Clickteam Clickteam
    Kisguri's Avatar
    Join Date
    Jun 2006
    Location
    Bakersfield, CA
    Posts
    3,058
    Mentioned
    39 Post(s)
    Tagged
    3 Thread(s)
    Thank you @DaveC we hope it will end up being everything you need!


    Clickteam on Twitter - Clickteam on Facebook

  4. #4
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,421
    Mentioned
    60 Post(s)
    Tagged
    0 Thread(s)
    Looking forward to test this Baby

  5. #5
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    fnkycoldmadeanr's Avatar
    Join Date
    Jul 2017
    Location
    Melbourne, Australia
    Posts
    316
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Is it possible to implement real-time shader updates/load shader at runtime and from file or string as I’ve been working on a visual shader editor for fusion 2.5 and need this feature. For the meantime I’ll be able to get it working with firefly


    https://cdn.discordapp.com/attachmen...9/FusionFX.gif

  6. #6
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Universal Windows Platform Export Module (Steam)
    ratty's Avatar
    Join Date
    Apr 2012
    Posts
    1,171
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Very nice! Eager to dig into this once it’s releases. Faster Windows runtime may be just what I need for man issue my application has been having. Will that improve the Standard runtime?

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
    Join Date
    Nov 2008
    Location
    USA
    Posts
    1,308
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Interesting. Guess I'll be looking forward to this.

    Although I am not a steam user. The last thing I bought was the CD for Fusion 2.5. I guess we'll see in due time.

  8. #8
    Clicker

    Fusion 2.5Fusion 2.5+ DLCAndroid Export Module

    Join Date
    Jan 2007
    Posts
    293
    Mentioned
    8 Post(s)
    Tagged
    1 Thread(s)
    Copying and pasting some stuff from the other thread lol.

    How is the global event editor improved? Are you now able to reference groups inside of it?

    What is the benefit of direct x 11 mode? Surely not significant? Isn't 9 often slower than 8? Shouldn't we expect even more of a potential performance decrease for DX11? Is the main benefit in the realm of shaders?

  9. #9
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Banduck's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    I have subscribed and posted something in the Community Tab, I hope that's enough to participate?

    Quote Originally Posted by GamesterX23 View Post
    How is the global event editor improved? Are you now able to reference groups inside of it?
    Yes you are now able to use qualifiers (groups) in Global Events

  10. #10
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,421
    Mentioned
    60 Post(s)
    Tagged
    0 Thread(s)
    Only users that are a Patreon $15 and higher are able to apply for Beta Testing

Page 1 of 45 1 2 3 11 ... LastLast

Similar Threads

  1. Replies: 248
    Last Post: 11th January 2020, 12:39 AM
  2. Game Launcher Creator - Official Thread
    By Danny in forum Fusion 2.5
    Replies: 18
    Last Post: 11th June 2019, 06:22 AM
  3. Facebook Instant Games - Official thread
    By TGeorgeMihai in forum HTML5 Export Module 2.5
    Replies: 10
    Last Post: 28th January 2019, 03:06 PM
  4. The OFFICIAL "MOO" Thread
    By TDA in forum Extension Development
    Replies: 85
    Last Post: 25th July 2008, 12:27 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •