My project is coming to end, but I have to re-optimize it. cause I met the Out of Memory curse.Out of Memory when building the application.
When running.I noticed that a window would tell me how many objects I ran and how much memory I used.This is system ram or GPU ram?cause i used 1.7G really bad i know.
I tried to delete the used object in the code, but it is still 1.7g and tried activate "Load on Call Object" in the Active Object Runtime settings and Disable "Create at start".Create when need .Delete when unuseful.it's work.But when I run to the end of the project, the memory will continue to increase rapidly.Just like I have never deleted them.
I wrote a code that deletes everything in the project when my character touches object A. But the memory is still not much changed.
I narrowed down the background image and used jpeg to make memory usage less, which is useful. But I need more methods.
I fell into a bottleneck, I guess. And I sincerely hope for your guidance.THX.