So, I'm working on this game where you load text files that become levels. I have a few problems.
Uploaded the source MFA with example txt files for reference.
in the map edit frame (pretty much a big edit box with load, save, and clear buttons), hitting load button should change 'global string A' to the current selected file that is sent in to the edit box object. It currently it does not, and I don't know what to do here. Maybe the Tree Control object can help with this. I'm not sure.
While play testing the game, Hitting [play] with demo.txt selected, then F2 or F5 to back to title, use the arrows to select test.txt and hit [play] will cause a level structure confusion. It ends up loading a portion of demo.txt for whatever reason. I don't know what is going on, or how to fix.
Maybe someone has some ideas that could help me with this?