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Thread: [WIP] - Miner Maniakos - escape game

  1. #21
    Clicker Fusion 2.5Android Export Module
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    AftPeakTank's Avatar
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    Here is my next addition to the atmosphere and action.

    - Screen shaking when an explosion happens
    - Dust falling while shaking


  2. #22
    Clicker Fusion 2.5+ DLC

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    This looks cool. Just wondering, how did you create the graphics, what program did you use?

  3. #23
    Clicker Fusion 2.5Android Export Module
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    Quote Originally Posted by tobydavis View Post
    This looks cool. Just wondering, how did you create the graphics, what program did you use?
    @tobydavis , this project is made totally by using the libraries given by clickteam when you buy Fusion.

    The whole project is a try to create a game that is decent enough, by using only the inbox libraries.

  4. #24
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
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    This is looking great so far AftPeakTank. I remember those spodge-y ghosts well

    Keep up the good work. I will be sure to follow your progress.
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

  5. #25
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    Looking better, with each update. Nice additions

  6. #26
    Clicker Fusion 2.5Android Export Module
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    Ahh thank you guys.
    @AndyH and @aenever , I will try to keep updating the progress and tweeks. I have also recently updated to 2.5+ and I am struggling between remaking the engine or keep going as it is.

    I also want to remind you that I am open on suggestions on how I could improve the feeling and atmosphere. I will post a new mfa soon.

    Thank you again guys for keeping me motivated. I highly appreciate that.

  7. #27
    Clicker Fusion 2.5Android Export Module
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    Hello followers and newcomers.

    Since I like the result of the dust and smoke, I decided to make an article /tutorial.

    You may check it here.

  8. #28
    Clicker Fusion 2.5Android Export Module
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    Lightbulb The power of Fusion 2.5++ is finally in Miner Maniakos

    I recently got the 2.5 ++ version so I was wondering, very strongly, if I should implement its power in my project or not. Finally I decided to implement 2 of the most important things available for me.

    Qualifiers are now available in behaviors and this, combined with the global events, allow me to really create an engine based game.

    I am presenting you hereafter the way I do it in case you are interested.

    Solving problem No 1 : Using behaviors on a group, in order to define roles on several objects easily

    Behaviors are my thing...My favorite, my love...My.. prrrecious... But I had this major problem. I couldn't use it for qualifiers. Now a similar way of doing it would be to put it in the main events. No, I want my main events clean. I want an enginelike structure. Close to an object oriented environment. Behaviors allowed this but I had to copy paste them for each same type of object. I.e. enemies...With one code that is based on qualifier bad I could do it but not in behaviors. Now finally I can. So what I did is:

    1. created an active to put the behavior for the enemies using the qualifier tagged Bad
    2.5pp_01.PNG
    2. all my enemies have some alterable values that control their AI efficiency and their characteristics
    2.5pp_02.PNG
    3. assigned qualifier Bad to the enemies
    2.5pp_04.PNG

    The Behavior code looks like bellow
    2.5pp_03.PNG

    Really, all I have to do now to put a new enemy is just put it in the game and step 2 and 3.

    Solving problem No 2 : Create events that give an enginelike structure to the game.

    Creating different code for each level or copy pasting the same code was always something it didn't feel right. Now I combine the global objects with the global events and I get a made once use everywhere code for all my game.
    This gives a feleign like I am creating my world. I put my rules and then I just put objects, assign them qualifiers to identify what they are representing in my game(combines with problem 1) and everything else is automatic.

    I only have to touch my code in one place, don't have to bother for updating code or fixing bugs in all of my frames etc.

    So, thank you Clickteam!

    Hope this inspires some people.

  9. #29
    Clicker Fusion 2.5+ DLC

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    Wow, just by using what comes with Fusion? Good job!

  10. #30
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    Quote Originally Posted by tobydavis View Post
    Wow, just by using what comes with Fusion? Good job!
    @tobydavis , thank you! I am really trying to do this on purpose in order to show to the people who are interested in the software, what they can get directly out of the box.

    I am also considering creating an engine-like mfa, very easy to use, and putting it on the store.

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