User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 12 of 12

Thread: is our apps 32 or 64-bits

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    sneg_up's Avatar
    Join Date
    Oct 2014
    Posts
    30
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    It would be good to make the function of generating a signature key for the application Android (after all, you still create a new version for android). Think about it, please.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Jul 2008
    Location
    United States
    Posts
    59
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes, I got the same Google Play Store message. I'll be glad when 292 comes out. BTW, will 64-bit be the default if you are running MMF2.5 on a 64-bit CPU? Also, I am updating a lot of my old 32-bit PC games for Android. Will I still be able to load my old 32-bit PC mfa files and update them to 64-bit? Or will I have to do a total rewrite? Thanks.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Créer des exécutable pour les versions 32 bits et 64 bits et multilangage
    By djfeeler in forum Install Creator and Patch Maker
    Replies: 0
    Last Post: 14th March 2016, 07:20 PM
  2. Blowfish bits
    By Tricolete in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 9th September 2010, 04:05 PM
  3. Windows Xp 64 bits
    By waw_demmon in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 21st August 2008, 08:27 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •