I'm making a game where you collect falling objects, and it needs to be able to be used on an android device. The thing is that I am able to catch the items from falling, but they don't keep falling when I release them. I want them to keep falling if the player is to release or drop them.
First I was assigning the item that is touch to the X and Y of the touch, so it follows. This solution works, but it's too easy to drop the items and too hard to move them fast without dropping them, which the player will be frustrated by.
I recently found out that the "Drag and Drop"-movement is brilliant, the item which is being dragged, really hangs on to the touch or mouse - no matter how fast(for what I know).
The items that are collectibles, that the player are to drag and drop, are being launched by a spawner. This gives the item another movement by default it would seem, as I am not able to move the launched items even though they are set to the dragNdrop-movement.
I believe that they are set with a static-movement or similar by default when launched?
I have now been testing to add a movement to swap between depending on if a touch is on it or not, but this is only working on PC(both touch and mouse), and not on android..
Does anyone know a better solution or how to tackle this issue?