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Thread: Help with jumping using Platform Object

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Question Help with jumping using Platform Object

    I'm working on a Castlevania engine right now, and I've hit a roadblock. I'm using the built-in Platform Object to control the character, and everything is going smoothly, except for the jumping. When you jump (z) once, and keep the button held down, it keeps jumping repeatedly. Anybody know how to fix? I'll leave the mfa here - https://drive.google.com/file/d/1z5Q...ew?usp=sharing

    To find the group for the controls, look in the event editor under Characters, Control, Richter.

    Thanks a bunch
    ~Josh

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)

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    The built-in Platform Object is very limited, try Platform Movement Object (PMO).

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Not looked at your file, but try the PMO object and do the following:

    Object is standing on ground
    Upon pressing "z"
    - Jump

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