Using the FPS Camera w/ Gravity feature in the Firefly Movement object mostly works (using Quail's tutorial for reference), however I am having an issue with it I don't know how to fix:
When jumping or falling, it looks as if the camera is "drifting", and when jumping the camera seems to rotating down slightly. For falling, it rotates up.
I want the rotation to not change when being affected by gravity, like other FPS cameras act. Is this possible?
I have "bind target and rotation" on. Disabling doesn't seem to change anything other than objects parented to the camera. I also tried messing with the target position values with no luck. Camera has collisions enabled, and I have a Terrain object as a placeholder for the ground.